September 27, 2009

Pokemon LeafGreen Version: Legendaries FAQ

Art of Catching Legendaries (AOCL)
----------------------------------

Do you think that legendary pokemons is extremely hard to
find, hard to catch and extremely valuable? The answer is:
1.It's not hard to find, as long as you met with some
requirements. I'll list the requirements before the
legendary, so don't worry.2.Yes; it is very hard to catch,
like some rare pokemon. But, there are two things you
can do to make it easier to catch:

-Types of balls affect the success rate for catching a
pokemon. For example, it is nearly impossible to catch
legendary pokemon with poke ball. But, there is a super
higher chance with using Ultra Ball. So watch for types of
balls. -Status conditions can also affect the catch rate.
I would recommend inflicting a freeze status to the legendary.
But, since it's quite rare and very hard to get, I would
recommend using sleep for legendaries. Paralyze were not
very effective.
3. Yes, It's extremely valuable. If it's above lv80,
I think it could beat almost every single pokemon in a few blows...
So, did you get the thing? Keep that in mind.

LG and FR original legendaries (LFOL)
-----------------------------------------------------------------

There are some few good legendary pokemon that you can catch. I will list them
here.

ZAPDOS
*****************************************************************

Requirements and preparations to catch:
-Beat the gym leader Koga.
-Get a pokemon to learn surf.
-Get loads of Ultra Balls (25 or more).
-Get a rock pokemon for lowering Zapdos' HP (optional).

Place:
Power Plant-Fly to the PC near Rock Tunnel and surf to the nearest body of
water. You'll reach a big building. Enter there.

Power Plant
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

From the entrance, simply go straight way to the top and turn, then go
downwards. Turn again and go straight. Then turn, go downwards, turn again
until you see the king of this place. Save immediately before examining him.

ZAPDOS LV 50
TYPE: ELECTRIC&FLYING
ABILITY: PRESSURE (Foe uses 2 PP even if only launching 1 attack).
*****************************************************************

Attacks:
Thunder Wave (Elec)-Sends a shockwave that paralyzes you.
Drill Peck (Flying)-Pecks on you rapidly and hurts you.
Agility (Psychic)-With a psychic power, it sharply raises his speed.
Detect (Fighting)-Detects the next attack and avoids it.

Reduce his life to red and change to a pokemon and use sleep powder (make sure
Zapdos doesn't uses Drill Peck).After that, keep throwing ultra balls at him.
If he awakes, use sleep powder again, then throw ultra balls. He should be
caught soon. Now after you get it, you'll get a brand new legendary, Zapdos.
Train him enough. He'll be quite useful on the next legendary.

ARTICUNO
*****************************************************************

Requirements and preparations to catch:
-Beat the gym leader Koga.
-Get loads of Ultra Balls (30 or more).
-Get a pokemon that knows strength (found Gold Teeth somewhere in Safari Zone
and give it
to the park warden in Fuchsia City).
-Get a pokemon that knows surf.
-Get a rock/steel/fire/thunder pokemon to reduce Articuno's HP (optional).
-For escaping easily bring escape rope (optional).

Place:
Seafoam Islands-Go to Fuchsia City and go surf to the sea. After the surf,
you'll reach a land. Go to the cave there.

Seafoam Islands
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Simply go down, down, down (you can push the boulder to the hole if you didn't
bring escape rope) until you (and your boulder) falls to the water. You'll
brought by the current to another area. Go to the land and head to a ladder in
the middle of this room. Now go up the ledge, ignore the ladder and go down
the ledge again. There'll be some rocks and two holes. Push the CLOSEST
boulder to you straight two steps, then push down the boulder next to it 1
step. Push it again to left 1 step. Push the closest boulder near the hole
away.

Then push the boulder before 2 steps left. Push it to the hole, and push the
boulder next to the hole to the hole. Next, push yourself to the hole. You'll
fall. The water current was blocked by the rocks. Simply surf north until you
reach the throne of ice. Save!

ARTICUNO LV 50
TYPE: ICE&FLYING
ABILITY: PRESSURE (Foe uses 2 PP even if only launching 1 attack).
*****************************************************************

Attacks:
Mist (Ice)-Wraps allies with a mist that prevents status reduction.
Agility (Psychic)-With a psychic power, it sharply raises his speed.
Mind Reader (Normal)-Makes sure that the next time you attack will be 100%
hit.
Ice Beam (Ice)-Shoots sharp ices to hurt foe.

The same tactic as Zapdos. I suggest you bring 30+ Ultra Balls because he's a
bit harder to catch than Zapdos used my Zapdos'(Lv 53-55,I installed TM
Shockwave to him)shockwave to reduce Articuno's HP red in 1 hit, but he dies
because he get hit by the powerful Ice Beam. If he didn't die, I could use
Thunder Wave, but he dies, so I use Sleep Powder. Keep throwing Ultra Balls.
That time I just want to do a joke throwing 1 Great Ball, but unfortunately he
was caught........

There are two ways to escape from this cave:
-Easy way, use Escape Rope. OR......
-The hard way. First from the entrance of the cave you should keep pushing a
boulder to holes until it reaches water and you reach land (you should keep
pushing yourself down the hole too.)Go to the ladder in the middle on the
room. Go to the next ladder. Go to the ledge and go to the ladder there. Then,
go down to the lower level of the land. Turn left and go up the ledge to reach
the ladder.

In the next room, turn right and go to lower level to see a boulder and a
hole. Again, push the boulder and yourself to the hole until you've reached
water. The water current has blocked. Go up to the land and o to the ladder.
Keep going until you can get out of the cave!

MOLTRES
*****************************************************************

Requirements and preparations to catch:
-Beat the gym leader Koga.
-Beat the gym leader Blaine.
-Could go to Island 1.
-Get loads of Ultra Balls (25 or more).
-Get a pokemon that knows surf.
-Get a pokemon that knows strength.
-Get a pokemon ready to learn rock smash (Chansey, Rhyhorn, Machop, etc).
-Get a water/rock/thunder pokemon to reduce her HP quickly (optional).

Place:
Mt.Ember-You can do this right after you defeat Blaine and went out of his
gym. Bill will ask if you would like to come to Island 1.Say yes. After a long
scene, you'll end up controlling yourself. Go out of the PC and surf to the
north. Past the grasses and you'll meet a cave door. That is Ember Spa. Enter
there. Speak to everyone and someone will give you HM Rock Smash. Install it
to your pokemon. If you go to the middle of the spa pond it will restore your
pokemon's health. Go out and surf to the north. You'll reach Mt.Ember.

Mt.Ember
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Turn left and push the boulders away. Go ^ and go to the upper level. Smash
the
rocks you see. Go straight ahead to the cave. Go and follow the narrow path to
the ladder. In the next room, go straight past the stairs and turn right to
the
next room. Go south to reach an open room. Turn and go up to the mountain
peak. Push the boulders away. Save before talking to her.

MOLTRES LV 50
TYPE: FIRE&FLYING
ABILITY: PRESSURE (Foe uses 2 PP even if only launching 1 attack).
*****************************************************************

Attacks:
Fire Spin (Fire)-Traps you with spiral of fire and hurt you for 3-5 turns.
Endure (Normal)-Endures a very powerful attacks so that she leaves 1 HP left.
Agility (Psychic)-With a psychic power, it sharply raises his speed.
Flamethrower (Fire)-Breathes flame at you, has a chance of burn your pokemon.

Zapdos' Shockwave could reduce her HP to red, especially if she uses Endure.
If she does, you may want to use Shockwave again. After that, use either
Thunder Wave or Sleep Powder. Start to throw Ultra Balls until you've caught
her. Actually you can catch her before Zapdos. For that, you may bring a water
pokemon or rock or something that is resistance to fire and flying.

MEWTWO
*****************************************************************

Requirements and preparations to catch:
-Beat the Elite Four.
-Get National PokeDex.
-Fix the Network Machine with Ruby and Sapphire Gem.
-Get a pokemon that knows surf.
-Get a pokemon that knows strength.
-Get TONS of Ultra Balls (or perhaps Master Ball, this is hard to choose, I
know).
-Get a dark/bug/ghost pokemon to reduce his HP rapidly (optional)

Place:
Cerulean Cave-Go to Route 24 above Cerulean City through the Golden Bridge.
Surf into the little river and you'll reach a land. Enter the cave.

Cerulean Cave
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Go surf to the river. Follow the river way and drop to the land in south end
of the river. Go up the stairs and ignore the first ladder. Go downstairs and
you'll see a ladder. Go there. Here, go to south and turn right. Ignore the
first pathway and continue your way. From here, just follow the path to the
ladder. Go to the next ladder. Go downstairs and follow the pathway to a big
river. Surf to the river and go to a small island with Mewtwo there. Save
and prepare for a harsh battle.

MEWTWO LV 70
TYPE: PSYCHIC
ABILITY: PRESSURE (Foe uses 2 PP even if only launching 1 attack).
*****************************************************************

Attacks:
Swift (Normal)-Shoots a star beam to you.
Recover (Normal)-Recovers half of his HP.
Psychic (Psychic)-Emits a strong psychic wave to hurt you.
Safeguard (Normal)-Prevents allies from suffering a status ailment (this is
annoying).

Oh yeah, you're right. He DOES have Recover and Safeguard, making himself hard
to catch. And his ability is pressure! With this my Frenzy Plant which only
have 5 PP will run out quickly. He will heal himself with Recover and
Safeguard will prevent him from paralyze, sleep, etc. This is hard to catch
with Ultra Ball. I used Frenzy Plant and Sleep Powder to get him. I caught him
with Ultra Ball. But, trust me, it was such an accident (or maybe luck!)

RAIKOU/SUICUNE/ENTEI
*****************************************************************

Requirements and preparations to catch:
-Beat the Elite Four.
-You'll get different pokemon if you choose...
Charmander as a starter pokemon: You get Suicune.
Squirtle as a starter pokemon: You get Raikou.
Bulbasaur as a starter pokemon: You get Entei.
-Get a pokemon that has a resistance type to the pokemon (example
Entei is Fire-type; you bring Vaporeon which is Water-type).
-Get a Wobuffet when the legendary pokemon has a red HP and a
status ailment.
-Get a MASTER BALL OR TONS OF ULTRA BALLS.

Place:
Well, I HATE to say this but, they can move to ALL OVER KANTO REGION. You
could get very frustrated. Meeting them in the first place depends on luck.
The annoying thing again is when you met them in a battle, after you finished
attacking them, they will simply ESCAPES from you and you'll need to look for
them again. They will NEVER, EVER STOP DOING THIS.

RAIKOU/SUICUNE/ENTEI LV 50
TYPE: ELECTRIC/WATER/FIRE
ABILITY: PRESSURE (Foe uses 2 PP even if only launching 1 attack).
*****************************************************************

Raikou attacks:
Thundershock (Electric)- An electricity shock that has a chance to paralyze
foe.
Roar (Normal)-Roars to send foe away.
Quick Attack (Normal)-An attack that strikes first.
Spark (Electric)-An electrified tackle, has a chance to paralyze foe.

Entei attacks:
Ember (Fire)- Spits a fire that could burn foe.
Fire Spin (Fire)- Traps you with spiral of fire and hurt you for 3-5 turns.
Roar (Normal)- Roars to send foe away.
Stomp (Normal)-Stomps enemy that may cause flinching.

Suicune attacks:
Bubblebeam (Water)-Burst bubbles to you.
Gust (Flying)-Creates a whirlwind to attack you.
Rain Dance (Water)-Makes Water-type moves stronger than usual.
Aurora Beam (Ice)-Shoots a beam of aurora that may lower attacks.

After the Mewtwo 'incident', I still have my only one piece of Master Ball. I
tried to found Entei (my starter pokemon is Bulbasaur). I wander everywhere
around Kanto and ran into him near Pallet Town (do you know that the song when
we battled with legendary pokemon is different from the ones when we battled
ordinary pokemon? When you run into Raikou, Entei or Suicune, you'll hear the
legendary song). I don't want to waste time so I caught him with Master Ball.

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Pokemon FireRed Version

Differences between this game and the previous ones, that's
a lot. First, they have the brand new, never before seen
islands. These islands contain new puzzles, Pokemon, and
people. There are 9 islands, 7 of which you an access
normally in the game. These islands are home to most of the
Pokemon that were in the G/S/C generations.
Some of the islands even play remixes from the Gold,
Silver, and Crystal games! The islands add to the plotline.

There's also the second wave of the Elite 4 that is much more
challenging than the first.
They have different Pokemon and can range from level 50 to 75,
outranked in level only by Red in GSC! There is also all the
Johto Pokemon that you can catch that aren't in Pokemon Colosseum.

Fire Red and Leaf Green have an interesting feature in
which when you press Continue, it'll show all the previous
things that you did before you saved the game so you won't forget.
There is also an animation whenever you give a Pokemon an item or
TM/HM outside of battle.
There are added details in the Pokemon party menu.
None of these features were in Ruby and Sapphire.

A cool new feature is the Pokedex. The Pokedex was totally redone in this
game. You can now list the Pokemon in both the standard and national mode when
you get it. You can also see them based on type, alphabetical, size, weight,
and category. Each Pokemon in the game have a specific category. They can be
forest, field, cave, and so on. Pokemon are also organized on pages. Scroll
through the pages to find up to 4 Pokemon on one page that you can each view
separately.

A major difference is the use of the Wireless Adaptor that comes with the
game. After doing a task on one of the islands, you'll have the capabilities
to play mini-games or battle other opponents...without a single cable! The
mini games can include games like Dodrio's Green Berry and Pokemon Jump. I
believe that the Wireless Adaptor goes about 30 meters. Some claim it to be
only 3 meters though, so I'm not sure. These are features never before seen on
a Game Boy.

Another thing is that you can catch Deoxys with the help of a ticket that you
get outside of the game. This Deoxys is a legendary Pokemon you can get no
where else. This Pokemon is different depending on which version you catch it
in. The Deoxys you get will have different stats, abilities, and looks. If you
trade it over to a different version, it changes yet again!

Oh yes, and there's one more thing. You can't evolve a Pokemon that was not in
the original 150 until AFTER you get the National Dex. What's that you ask?
Just play the game and you'll find out.

The biggest thing that will effect competitive gameplay are Move Tutors. These
are people that are placed in Kanto that teach you the old TM moves from RBY
once and once only. This opens up many new possibilities in movesets. You can
have many parashufflers now and can use the old Counter Blissey moveset. Some
Pokemon also had moveset makeovers, such as Shellder being able to learn
Icicle Spear.

The mystery of Blast Burn and all the other elemental Hyper Beams were solved.
They can be obtained on one of the new islands for ONLY the starter Pokemon.

On one of the Islands, there will be a trainer tower. In the Japanese game,
the contents are based off of E-cards. In the Amercian version however, you
can select different modes to test your skills.

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September 26, 2009

Mega Man Battle Network 6 Cybeast Gregar

Introduction

Welcome to my guide of the game. Note that this is for the US version. This
guide should be very useful. So, find many answers as you can. Especially when
reading the FAQ section. (Use Ctrl+F to get there)

Let's review some stuff to refresh your memory. In EXE 6, new features have
been added. It's best to read them if you don't know them.

-----------------
| Game Controls |
-----------------

Learn the basics.

~ Main Controls ~

Control Pad (+) - Walk/move around, Scroll
A Button - Talk to people, Examine, Confirm an option
B Button - Run (hold down), Cancel an option
L Button - Talk to Megaman (Real World), Talk to Lan (Internet), Scroll up
R Button - Jack In/Out , Scroll down
Start - Access the PET Screen
Select - Set regular chip, skip cutscene

~ In-Battle Controls ~

Control Pad (+) - Select chips from custom screen, Move around battlefield
Control Pad Up - Cross Select (available later in the game)
A Button - Select battle chip on custom screen, Use battle chip
B Button - Shoot megabuster, chargeshot (hold down)
L Button - Flee from battle, View custom screen when custom gauge is full
R Button - Displays description of battle chip, View custom screen when custom
gauge is full
Start - Jump to "OK" button on custom screen, Pause battle
Select - Not used

~ Navi Customizer Controls ~

Control Pad (+) - Cursor
A Button - Use program, Install program on memory map
B Button - Back, Cancel NaviCust
Start - Jump to "RUN!" option
Select - Remove all installed programs

------------------------
| Folder Editing Rules |
------------------------

When, building a folder, you must have 30 chips. However, you can only put a
certain number of chips of the same name, depending on the data size value, in
a folder at one time:

---------------------------
| Data Size | Max Chips |
---------------------------
0-19 MB 5
20-29 MB 4
30-39 MB 3
40-49 MB 2
50-99 MB 1

Like always, you can only put up to five megachips and one gigachip in each
folder.

-----------------
| Regular Chips |
-----------------

Like the previous EXE games, regular chips always appear in the chip select on
the custom screen. They can be very useful for a strategy. In the folder, move
the cursor over the chip you want to designate as a regular chip and press
Select. If a green border appears around the chip, that means it has been
designated as a regular chip. Note that not every chip can be designated.

If the chip's data size is larger than the amount of remaining regular memory,
you won't be able to designate the chip as a regular chip. You can increase the
amount of regular memory by gathering Regular UP (RegUP) from BMDs.

-------------
| Tag Chips |
-------------

This is new in EXE 6. Tagging chips lets you select two chips to always appear
in your chip select on the custom screen. What that basically means is when
one of the chips you tagged appears on the custom screen, the next tag chip
will always appear next to it. Very useful for combos.

To tag chips, highlight a chip and press Select to designate it as a tag chip,
then select the second chip and press Select again. The combined memory of
the two chips cannot exceed 60MB.

----------------------------
| Battle Chip/Area Removal |
----------------------------

Knowing Crapcom, er Capcom, they like to screw up the EXE games. Certain battle
chips and internet areas have been removed from the US version. Lame Capcom...

~ Removed battle chips: ~
-------------------------
- Django1, 2, 3 D: Django rides his motorcycle across the row, then slices the
enemy on that row.
- Hakushaku, EX, SP H: "The Count" summons bloody lances and a rain of blood.
- GunDelSolEX G: If you used this chip in EXE 4 and 5, you're quite familar
with this...
- Otenko O: Same as above.
- DoubleBeast W: Gregar and Falzar Beast Out attack together. Why the hell did
they remove this chip??? I'd say it'd belong in the same
category as the tribute PAs.
- Gregar and Falzar X: The actual Cybeast attacks. Giga-class chip. Blame CoA
for its removal.

~ Removed Internet Areas: ~
---------------------------
- Undernet3 - Graveyard Area 1 - Immortal Area

~ Other Features ~
------------------
- The map feature (WHY?! There is no reason to remove that!)
- Boktai Sidequest (This is got to be the best Django sidequest, and yet they
remove it...
- CrossOver mini-game
- Beast Link Gate

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Mega Man Battle Network 6 Cybeast Falzar

Introduction

Welcome to my guide of the game. Note that this is for the US version. This
guide should be very useful. So, find many answers as you can. Especially when
reading the FAQ section. (Use Ctrl+F to get there)

Let's review some stuff to refresh your memory. In EXE 6, new features have
been added. It's best to read them if you don't know them.

-----------------
| Game Controls |
-----------------

Learn the basics.

~ Main Controls ~

Control Pad (+) - Walk/move around, Scroll
A Button - Talk to people, Examine, Confirm an option
B Button - Run (hold down), Cancel an option
L Button - Talk to Megaman (Real World), Talk to Lan (Internet), Scroll up
R Button - Jack In/Out , Scroll down
Start - Access the PET Screen
Select - Set regular chip, skip cutscene

~ In-Battle Controls ~

Control Pad (+) - Select chips from custom screen, Move around battlefield
Control Pad Up - Cross Select (available later in the game)
A Button - Select battle chip on custom screen, Use battle chip
B Button - Shoot megabuster, chargeshot (hold down)
L Button - Flee from battle, View custom screen when custom gauge is full
R Button - Displays description of battle chip, View custom screen when custom
gauge is full
Start - Jump to "OK" button on custom screen, Pause battle
Select - Not used

~ Navi Customizer Controls ~

Control Pad (+) - Cursor
A Button - Use program, Install program on memory map
B Button - Back, Cancel NaviCust
Start - Jump to "RUN!" option
Select - Remove all installed programs

------------------------
| Folder Editing Rules |
------------------------

When, building a folder, you must have 30 chips. However, you can only put a
certain number of chips of the same name, depending on the data size value, in
a folder at one time:

---------------------------
| Data Size | Max Chips |
---------------------------
0-19 MB 5
20-29 MB 4
30-39 MB 3
40-49 MB 2
50-99 MB 1

Like always, you can only put up to five megachips and one gigachip in each
folder.

-----------------
| Regular Chips |
-----------------

Like the previous EXE games, regular chips always appear in the chip select on
the custom screen. They can be very useful for a strategy. In the folder, move
the cursor over the chip you want to designate as a regular chip and press
Select. If a green border appears around the chip, that means it has been
designated as a regular chip. Note that not every chip can be designated.

If the chip's data size is larger than the amount of remaining regular memory,
you won't be able to designate the chip as a regular chip. You can increase the
amount of regular memory by gathering Regular UP (RegUP) from BMDs.

-------------
| Tag Chips |
-------------

This is new in EXE 6. Tagging chips lets you select two chips to always appear
in your chip select on the custom screen. What that basically means is when
one of the chips you tagged appears on the custom screen, the next tag chip
will always appear next to it. Very useful for combos.

To tag chips, highlight a chip and press Select to designate it as a tag chip,
then select the second chip and press Select again. The combined memory of
the two chips cannot exceed 60MB.

----------------------------
| Battle Chip/Area Removal |
----------------------------

Knowing Crapcom, er Capcom, they like to screw up the EXE games. Certain battle
chips and internet areas have been removed from the US version. Lame Capcom...

~ Removed battle chips: ~
-------------------------
- Django1, 2, 3 D: Django rides his motorcycle across the row, then slices the
enemy on that row.
- Hakushaku, EX, SP H: "The Count" summons bloody lances and a rain of blood.
- GunDelSolEX G: If you used this chip in EXE 4 and 5, you're quite familar
with this...
- Otenko O: Same as above.
- DoubleBeast W: Gregar and Falzar Beast Out attack together. Why the hell did
they remove this chip??? I'd say it'd belong in the same
category as the tribute PAs.
- Gregar and Falzar X: The actual Cybeast attacks. Giga-class chip. Blame CoA
for its removal.

~ Removed Internet Areas: ~
---------------------------
- Undernet3 - Graveyard Area 1 - Immortal Area

~ Other Features ~
------------------
- The map feature (WHY?! There is no reason to remove that!)
- Boktai Sidequest (This is got to be the best Django sidequest, and yet they
remove it...
- CrossOver mini-game
- Beast Link Gate

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Digimon World DS (NDS)

I N T R O D U C T I O N

Digimon Story (known as Digimon Story in most parts, Digimon World DS in the
US) is a really good adventure. However, it's also a difficult one, and with so
much to customise, it can be difficult to decide how to tackle the next
objective. That's where this guide helps.

Hopefully, this guide will be of use for helping players get through the game,
whether they're playing it now or when the game is released in Europe later in
2007.

P L A Y E R ' S G U I D E

\\\-----------------///
2.1: DIGIVOLUTION
///-----------------\\\

Digivolution is, simply put, the process of one Digimon becoming another
Digimon of a higher level. In Digimon Story, Digivolution is achieved by
meeting certain requirements. All Digivolutions have a requirement that the
Digimon must be at or above a certain Level to Digivolve, and many require the
Digimon to have a certain amount of EXP of a certain type. Others have more
unique conditions, such as having a certain Item, having a certain level of
Stress or Friendship or having played the game for a certain number of hours.
The requirements for a Digivolution to happen are explained for each individual
Digivolution, so there's no need to worry about it too much.

There are also some Digimon whom your Digimon can only Digivolve to if you have
"befriended" the Digimon. This means that you must, at some point, have either
had the Digimon itself or had 100% Scan Data for it. Other than with two
exceptions (Beelzemon and Calumon), the only way to do this is by Egg Matching
or by using a special input code.

The advantages of Digivolution are many. A Digimon will, upon Digivolving,
usually get a boost in all Parameters, and on its first time getting to the
level, an Aptitude boost, as well. It gets new traits, sometimes new
Techniques, and, of course, a new appearance.

\\\-----------------///
2.2: DEGENERATION
///-----------------\\\

New to Digimon Story is "Degeneration", which is, effectively, the opposite of
Digivolution. When you reach a certain point in the game, you can "Degenerate"
your Digimon to previous forms at will via the Digivolution menu.

Now, you may be wondering what the point of doing this is. Well, there are a
number of advantages. First, your Digimon's Aptitude will rise when it
Degenerates to a previous form, increasing the maximum Level which it can reach
(up to a maximum of 99). Second, it will have improved Parameters over the
Parameters of a new Digimon of the form it Degenerates to. Say, if you have a
Greymon and you Degenerate him to Koromon, the Koromon resulting from the
Degeneration from Greymon will be a better Digimon than one freshly scanned at
100% Scan Data. Third, it will enable you to use the traits gained from certain
forms for other Digivolution lines, and also makes it an option to change
Digivolution lines. So for instance, if you Degenerate a MachGaogamon to
Tsunomon, you can raise Tsunomon into a MetalGarurumon with MachGaogamon's
inherited traits.

Degeneration can also make some otherwise impossible Digivolutions available.
So, let's say you have a Tsunomon which you want to Digivolve to Dracmon.
Dracmon, aside from requiring 700+ DAR EXP, requires a minimum Level of 12.
Tsunomon starts off with an Aptitude level of 10, meaning that he can only
reach Level 10 without having to Digivolve. However, if he Digivolves to Gaomon
or Gabumon and Degenerates back to Tsunomon, he gains 2 Aptitude points. This
means that he can now easily reach Level 12 and Digivolve to Dracmon, plus it
will have the advantages of the traits and inherited Parameter boosts gained
from being Gaomon or Gabumon.

This may sound confusing, but read it through and you'll soon get the idea.

The number of Aptitude Points gained depends on how many phases your Digimon
Degenerates through, as detailed here...

PHASES APTITUDE POINTS

One +2
Two +5
Three +10
Four +20

START PHASE RESULT PHASE APTITUDE POINTS

Child Baby +2
Adult Child +2
Adult Baby +5
Perfect Adult +2
Perfect Child +5
Perfect Baby +10
Ultimate Perfect +2
Ultimate Adult +5
Ultimate Child +10
Ultimate Baby +20

\\\------------///
2.3: BATTLES
///------------\\\

The battle system in Digimon Story is fairly simple, but effective.

The battlefield is depicted with five "Zones", which, for simplicity, are
referred to in the Walkthrough as Zone 1 (left), Zone 2 (middle-left), Zone 3
(central), Zone 4 (middle-right) and Zone 5 (right). Except for a select few
bosses, each Digimon occupies one Zone.

When an attacking Technique is used, it fires at the designated Zone or Zones.
Some Techniques only strike one Zone (Charge, Frothy Spit) while others target
two or more (Straight Punch, Giga Blaster). Some have a fixed range and attack
certain Zones (Wall Of Ice, Darkness Zone), and some can strike multiple times
for the same Zone or even for different Zones (Harpoon Torpedo, Giga Cannon).
There are even Techniques which can strike all Zones (Terra Force is one).
Positioning Digimon strategically in the battlefield can help you to avoid
Techniques by moving them closer together or making spaces. However, it is
vital to take another element to mind, which brings us on to the following bit.

Another element to battles is support abilities. When a Digimon is right next
to another, it will be supported by the Digimon next to it. This means that the
support ability of the Digimon next to it will give a boost to one of the
Digimon's Parameters or other statistics. You can check your Digimon's support
ability by checking its traits.

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Digimon World: Dusk (NDS)

Okay, this is a guide for doing the quests, not how to get Digimon. This
won't tell you what digimon digivolves into what. It will contain Shop
stuff (like what you buy at what store). If you want a list of of Digimon,
then go here: http://www.gamefaqs.com/portable/ds/file/937344/49842.
Anyway, let's get started. Click on New game, and choose whether you want
a boy or girl. Next,enter your name. Next choose the pack of Digimon you
want, they all have Lunamon. Here are the packs and the Digimon they have:

Balance Pack: A well-balanced pack. It lets you get Clockmon Digimon more
quickly: MegaGaogamon, Lunamon, and Clockmon

Attack Pack: This pack raises attack quickly. It lets you get SkullGreymon
Digimon more quickly: SkullGreymon, Lunamon, and WarGarurumon.

Defence Pack: This pack raises defence quickly. It lets you get Kurisarimon
Digimon more quickly: MegaKabuterimon, Lunamon, and Kurisarimon.

Pretty Pack: A pack with a set of pretty Digimon. It lets you get Pandamon
Digimon more quickly: Pandamon, Lunamon, and Lillymon.

For my first game, I chose Attack Pack. This time around I'm using Balance

==============
DarkMoonCity
==============
DarkMoonCity is the main city for Digimon World Dusk. You can check what
area you are in by pressing X and looking at the top screen. There are
5 different areas to DarkMoonCity all of them start with the dark >.>
The areas are: Dark Office (where the quest area and the entrance to
the Union Room is), Dark Gate (where the exit and entrance to DarkMoonCity is),
Dark Hall, Dark Square, Dark Plaza (where the entrance to your house,
and the shop is).

==============
Stuff you need to know
==============


Main Menu:
When you open it up, on the top menu it shows your party, your relief
Digimon,
your bits, and your location.

DigiFarm: On the top menu is the list of your farms. On the bottom screen you
can see the farm status of each individual farm. Digimon List, you can
see all the Digimon you currently have. Farm Goods, you can see how what
farm goods you have.

Digimon: From here you can check on the Digimon you have and Digivolve
them.You can also switch them around, and switch them with your reserves.
You are allowed to have only 3 digimon out in battle at a time.
Click on a Digimon and it takes you to another menu.
Here on the top menu you see what personality your digimon has,
it's type, how many traits it has, it's strong attribute, it's weakness,
and it's friendship. On the bottom menu you see your digimons stats.
Also, you can choose from one of five menus:
Techniques (the moves it knows and it's Sp. Tech.)
Equip (where you can equip different items)
Traits (stuff that beefs it up in battle)
Digivolve Route (it's where you digivolve your digimon)
and S.Exp (short for Species Experience Points, more about it below



This for the 79 characters-----------------------------------------------------

Items: The items you have, excluding Equipment. The items heal your hp,
mp, or a gate disk which returns you back to DarkMoonCity.

Quests: This shows what quest you are currently on, your Quest Completion
rate, and your Tamer Points. Once you receive enough tamer points you can
talk to someone and they'll give you a gift, usually it's just a large sum
of Bits.

Tamer Info: Here you can check stuff about your accomplishments, like under
the first menu, Digimon Completion, Quest Completion, Digimon Defeated,
Most damage done, Top Digimon Level, and Number of Friends. Under DigiEgg
Gallery it shows you what Digieggs of you have (no, not the DigiEggs that
armor digivolve, those you have under Key Items in the Items menu), and in
the third menu you have the Digimon Gallery.

Save: Saves your game.

Battle Menu:

Fight: Choose an attack to use to either; damage opponent, lower opponents
stats, lower opponents resistance, increase your own resistance, heal your
hp, heal your MP, or increase your own stats.

Move: You can move your digimon around to use there abilities, or switch in
your reserves (if your digimon are weak to a certain type).

Item: Use items to heal your Digimons Hp, Mp, or their status infliction.

Defend: Decrease the damage you take. Personally, I never use it except to
save MP.

Flee: Put your tails between your legs and run away. Doesn't always work
though.

Attack Types: There are 6 different types of attacks, Fire, Holy, Dark,
Steel, Wind, and Water. Each type of Digimon has a primary type (what is
ineffective against it) and a type it's weak against. Like most Dark
Digimon are weak against Holy, and most Holy are weak against Dark type
attacks.

Digivolving:
Species Experience: This is experience that lvls up your digimon. All
digimon can take any kind of Species Experience, but to Digivolve, a digimon
can require a certain amount of Species Experience, i.e. Seriphimon
requires 77777 holy points.

Friendship: Some Digimon require a certain amount of Friendship percent to
digivolve, some only need 50%, some need 70, others may even require 100%.
Not all Digimon require friendship to digivolve, and it's really easy to
gain, and hard to lose (so far, I think the only way to lose it is if you
lose a battle). To check your points, open of the menu with X, click on
Digimon, and highlight whatever Digimon, and on the Top Screen there will
be 3 hearts. Filling one heart gives you 33.3 percent.

Other Methods to Digivolve: The other ways to Digivolve are just simply
level up your digimon, or in some rare cases you need to have certain
digimon in your Digimon List.

Shops: In Digimon World, you use a currency called Bits.

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September 24, 2009

Dragon Ball Z: The Legacy of Goku II: Missing Namek/Golden Capsule Guide

Missing Namek Locations
-----------------------

The missing Nameks are scattered all over the World. Here are the locations:

1.) Go to the Northern Wastelands and check your Scouter. There is a Lv. 30
Goku Character Gate. Open the gate and throw the switch. This creates a
bridge to cross the gap so you can access the Namek.

2.) In the Northern Mountains, Piccolo has a Lv. 30 Character Gate. Behind it
is a missing Namek. (Thanks to Bobbe from the Gamefaqs message board for
that one)

3.) On the 4th floor of Appartment B in West City.

4.) Go to the Mayor's house in West City. You'll find him walking around in
the Kitchen. (why is he in the Kitchen if Nameks don't eat? They only
drink WATER. lol)

5.) Near the end of the Tropical Islands, there is a Lv. 35 Vegeta Character
Gate. Before going through the Gate, continue to the (E). There is the
Namek.

6.) Go to the forest (S) of Goku's House in East District 439. There is a
Lv. 30 Vegeta Character Gate. The Namek is in the (NE) part of the area
in a secret area. If you have the upgraded Scouter, it will be a big gray
square. Go to the area right beneath it (looks like a pot-handle) and
near the end, walk into the trees.

7.) On the (NW) corner of Kami's/Dende's Lookout.


------------------------
Golden Capsule Locations
------------------------

These are in no particular order. They are written down as I come across
them.

Shorthand for Golden Capsule will be denoted as G.C. for this list.

West City - 5
Warlord's Domain - 2
Triceratops Jungle - 2
Southern Continent - 3
Northern Mountains - 6
Outside Gingertown - 2
Gingertown - 1
Tropical Islands - 1
East District 439 - 2
Master Roshi's Island - 1

1.) West City

Talk to Hercule as soon as you arrive in West City. He'll give you an
Autograph. Now head (N) in that same screen and talk to the kid walking
around in the Park. He'll give you a G.C.

2.) West City

From the Park, head (W) one screen. Hook (N) and (E) to find the next
G.C.

3.) West City

(NE) corner of West City, enter the West City Highway. There is a Save
point to the (N), go (E) to find the G.C.

4.) Triceratops Jungle

After passing through the Piccolo Gate at the beginning and going to the
next screen, head (S). Head (W) from here and the G.C. is in the (SW)
corner.

5.) Triceratops Jungle

After getting G.C. #4, head back 2 screens and head (E) over the bridge.
Go (S). Make your way (SE) and cross the rock bridge. Take the (S) exit
out of this screen and cross over the Lilly pads. All the way to the (E)
is the G.C.

6.) Warlord's Domain

Head through the metal door and exit out of that screen to the (W). In
the (SW) corner of this screen is a G.C.

7.) Warlord's Domain

From where you get G.C. #6, head (W). Take the (N) exit from here and
go around the old Warlord's fort to the (E). On the (W) side of the
building is a kidnapped guy. He gives you a G.C. for rescuing him.

8.) West City - Mayor's House

In the right side of the house, you'll find the G.C.

9.) Southern Continent

In the screen that leads you to the fight with 19/20, go (W) and follow
it to the end. The G.C. is there...beware the 2 Tiger Bandits, they
like to hid right up against the (S) cliff.

10.) Southern Continent

Gohan has a Lv. 15 Character Gate in the (SE) part of the area. Work
your way towards the center of the area, and you'll find a T-Rex
guarding the G.C. The T-Rex has 1750 HP.

11.) Southern Continent

From the entrance, go (W) one screen.

12.) Northern Mountains

(N) of the Save point just as you enter, Gohan has a Lv. 25 Character
Gate. You can see the G.C. from the Gate.

13.) Northern Mountains

(S) of the Save point just as you enter is a G.C. It is surrounded by
about 6 Warthogs

14.) Northern Mountains

From where the funny music starts (from Vinnie's) head (W). Make your
way till it ends to find the G.C.

15.) Northern Mountains

From the barrier guarding Dr. Gero's lab, head (E). Make your way all
the way (E) and head (N). If you exit (N) from this screen, you'll find
the Generator with the eggs you have to carry...don't go (N). Go (S),
down the ramp where the Tiger Bandit is walking up and down to get your
G.C.

16.) Northern Mountains

From the barrier, head 3 screens to the (E) and take the (N) exit. Right
there in front of you, can't miss it.

17.) Northern Mountains

From the barrier, head (W) 2 screens. Here, you fight Dr. Gero. Beat him
and head to the (S) end of THIS screen to find the G.C.

18.) Outside Gingertown

In the screen where you find the time machine, check the (SE) corner for
the G.C.

19.) Outside Gingertown

In the western part of the area, you'll find a pond with a guy fishing.
He forgot his bait in West City, and you need to get it. From the World
Map in West City, head (S) one screen and (E) one. Enter the middle
house. Now return to the guy and get your G.C.

20.) Gingertown

Go through Piccolo's Lv. 30 Character Gate and into the next screen.
Go between the buildings to the left and head (N) to find the G.C.

21.) Tropical Islands

When you get towards the end of the 4th island, look in the (SW) corner
for the G.C.

22.) West City

First you need the key. In the Tropical Islands, go to the end of
the end of the 4th island where Vegeta's Gate is. Continue (E) and talk
to the man walking around. Apartment A is in West City. In the (SE) part
of town. You'll find the G.C. there.

23.) East District 439

In the Forest (S) of Goku's House, go through Vegeta's Lv. 30 Gate. Head
(W) all the way and there is a G.C. in the room with the Save point.

24.) East District 439

While still in the area through Vegeta's Gate. In the first screen, head
(N) up the (E) side of the screen. There is a jut of land sticking out
into the small lake. The G.C. is there.

25.) Master Roshi's Island

On the (NE) corner of the island.

Now that you have all 25, go see Dr. Briefs. He lets you keep one. When used
through the Item window, it takes you back to the World Map if you're staning
OUTSIDE. It won't work inside buildings/caves.

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