September 28, 2009

Pokemon Emerald: Battle Frontier Guide

*How do you get to the Battle Frontier?*

After you have finished the main game quest and beaten the
Elite Four, when you continue your saved game you will be
in your room. If you go downstairs your Dad will give you
the S.S Tidal ticket. Soon after this you will receive
a call from Scott to meet you on the ship. Go to Lilycove
or Slateport docks and go on the ship. Here you will meet
Scott who will tell you about the Battle Frontier before
leaving. After you finish your ship journey you will have
access to choose to sail to the Battle Frontier.

*What is the Battle Frontier?*

The Battle Frontier is the biggest edition to Pokemon
Emerald and adds a lot more to what you can do here.
It is similar to a theme park in the way it looks but
it is based around battling. The Frontier is huge and
it really increases the large replay value of the game.
The main aims of the Battle Frontier challenge are to
clear each attraction enough times to battle the
Frontier Brains. Also as you fight you receive BP (Battle Points) depending
on how well you do in each attraction. This can be used later on to collect
prizes such as Items, Move Tutoring or even giant plush dolls.

*Who are the Frontier Brains?*

The Frontier Brains are the 'gym leaders' of the Frontier. After a certain
amount of successful completions of their attraction they challenge you. If
you win you get the attractions symbol. The first time you beat a Frontier
Brain you will receive a Silver symbol, you will then have to continue
battling through the attraction several more times before they challenge you
to a rematch. The second match you fight them they will have a different set
of Pokemon and if you win this time you will receive a gold badge for that
attraction. Collect all the silver and all the gold badges for a prize from
Scott.

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***Frontier Rules***

These are the rules in general for the Battle Frontier, although their may be
occasional exceptions, these rules are generally enforced.

-Species Clause-

You're only allowed to use one Pokemon of each species meaning you can't use
more than one of a Pokemon. (E.g. you're not allowed to use more than one
Alakazam in a challenge) This shouldn't be a problem as you are more than
likely to have a team of 6 different Pokemon for a balanced team.

-Item Clause-

Attractions in which you put items on your Pokemon before hand may not have
two Pokemon using the same item. (E.g. you can't have two Pokemon holding
Leftovers) This is more likely to be a problem for many people as competitive
battlers are probably used to having almost whole teams holding leftovers.
For many cases you will have to improvise and use less useful items.

-Powerful Legend (Uber) Clause-

This rule basically means that certain legends are not allowed due to their
overpowered stats, to keep balance in the Frontier. All legendary Pokemon who
are not on the list (e.g. Suicune) are allowed to participate.

Here is a list of banned Pokemon:
Mewtwo
Mew
Lugia
Ho-oh
Celebi
Kyogre
Groudon
Rayquaza
Jirachi
Deoxys

-Egg Clause-

Eggs are not allowed to participate.

-Level 50 and Open Level-

Every attraction has the choice of either of these options. Level 50 permits
only the use of Pokemon up to level 50 and will probably be the first option
you take. Open Level allows any Pokemon level, all opponents Pokemon will be
at least your highest level. Note that none of the opponents Pokemon will be
ever under level 60.

-Three Pokemon per Round-

In every attraction you will fight with a team of three Pokemon instead of
the usual number of six. This obviously makes it harder to balance your team
so make sure you keep this in mind as you take the Frontier challenge.

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SECTION 2: Battle Frontier in Depth

Here I will try to go into detail about each of the battle Frontier sections.

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-Battle Factory-

Frontier Brain: Factory Head Noland
7 battles per round
Silver Symbol: 3 rounds
Gold Symbol: 6 rounds

In the Factory you are given a selection of six Pokemon at the start of each
round. You will be able to look up their stats and pick three Pokemon based
on what you would believe is a balanced team. A Factory worker will give you
information on your opponents such as the type they are using or the general
battle style they use making it easier to choose your Pokemon. Here is what
each of the styles mean. (Thanks to Serebii's creator for most of this info)


Based on total perception: Uses moves to boost stats (e.g. Swords Dance)

Depend on the battles flow: Makes move combinations (e.g. Endure + Reversal)

Flexibility and adaptability to the situation: Uses weather moves (e.g. Sunny
Day)

Free spirited and unrestrained: No general pattern

High risk, high return: Moves that damage both combatants (e.g. Double-Edge)

Impossible to Predict: Uses a variety of moves

One of Endurance: Defensive and healing moves (e.g. Rest)

Slow and Steady: Status infliction moves (e.g. Toxic)

Weaken foes from the start: Statistic infliction moves (e.g. Scary Face)


The battles themselves are straightforward, except for the fact that you must
adapt your battle style to use Pokemon you are unfamiliar with. Should you
win your battle you will have the option of trading in one of your Pokemon
for one of your opponents defeated ones. On your final match you will be not
be given the choice to trade and when you take your next challenge you will
use different rental Pokemon.


-General Tips for Factory-

-When you first pick your first three Pokemon do not take them at face value.
Look at their personality, stats and attacks. Keep in mind that many of these
Pokemon are not at their full potential (e.g. Special sweeping Gyarados)

-Knowing standard sets makes choosing the right Pokemon a lot easier. If you
don't know them learn them so you'll be able to tell decent Pokemon from poor
ones. Tend to go for tried and tested standards such as Breloom with Spore
and Focus Punch or a Snorlax with Curse. Many of the Pokemon you encounter
will have near standard moves.

-Before you trade Pokemon with your opponent make sure it put up a decent
fight. You will not be able to look at its stats until you actually have it
in your position (meaning you find out too late if you make a bad decision).
You shouldn't really be trading if you're not sure.

-Every trade you make will actually improve the rental Pokemon you will
receive each round, however you need to make a large amount of trades before
any real effect is made so don't just trade for the sake of trading

-Make sure to balance your team out instead of having three good Pokemon all
with the same weakness.

-Good Pokemon to use-

-Ghost types (useful for avoiding many different attacks including explosion)
-Near standard Pokemon
-Good items (this is one of few challenges that allows teams of leftovers)

*Although it's not always possible to control this, these are what you should
be aiming for.



-Silver Symbol Battle-

Factory Head Noland:
Random Pokemon
Random Pokemon
Random Pokemon

Strategy: Since you are given no clues about what Pokemon Noland is going to
use it is difficult to formulate an effective means of actually taking this
guy down. The only way you can actually prepare is by getting a balanced team
and hope you get lucky with what Pokemon you get. Just remember not to have
teams with any glaring weaknesses and expect the unexpected (that may be
cliched but the Factory can be very random). Noland will more than likely to
be using the most effective sets and will probably be using standards and he
will know how to use them. Make sure you have your own balanced team of
standards or at least a balanced team.

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